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Gaussian Splatting

3D Gaussian Splatting represents a scene as millions of soft, coloured points instead of triangles. It renders photoreal captures in real time, including in the browser, but produces weaker geometry than meshes or point clouds.

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All on Gaussian Splatting

Voices on Gaussian Splatting

  • Michael Schoelkopf – Director, Product Management Reality Capture, NavVis
  • Bilawal Sidhu – Creator, spatial computing and AI
  • Zlata Karpushina – Go-To-Market Strategist, FJ Dynamics
  • Mehdi Boroumand – SLAM scanning practitioner, Australia
  • Barry Bassnett – Digital twin practitioner, author of Tower of Twins
  • Dylan Gorman – Drone mapping, PilotByte Labs
  • Olli Huttunen – 3D Gaussian Splatting creator
  • Arash Keissami – CEO, NIRA
  • Alex Harvey – Co-founder, RiVR

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